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Marvel Rivals Patch Notes

Complete Marvel Rivals Patch Notes Season 7.5

Publish Date: April 14, 2026

On March 20, White Fox arrived on the battlegrounds of Marvel Rivals as the 48th hero, the newest support addition in the game. Not only were gamers promised White Fox, but also the addition of Felicia Hardy, Black Cat, who is set to release on April 17. Along with a brand-new character, Marvel Rivals will also receive balancing adjustments. These changes come in the form of the standard seasonal buffs, nerfs, and even a new Chain-Crowd Control protection mechanic. So, everybody is prepared for this mid-season. Here is the complete breakdown of the Marvel Rivals Patch Notes for Season 7.5

Marvel Rivals Balance Patch Notes

Before diving into all of the hero changes and new additions lets take a look at a new mechanic, the Chain CC was implemented by the folks over at NetEase, ensuring combat remains fluid and fair

  • The Trigger: If a Hero suffers 5.5 seconds of total CC duration or is hit by 6 CC effects within a 7-second window, Chain-CC Protection activates. Once activated, instantly purge all active CC effects and grants the Hero 30% Tenacity for 3 seconds.
  • Scaling Tenacity: Tenacity reduces the duration of incoming CC in proportion. While active, every new CC effect applied to the Hero increases their Tenacity by 10% and extends the buff’s duration by 0.5 seconds.
  • Total Immunity: If Tenacity reaches 100%, the Hero becomes completely CC Immune until the buff expires. During this window, incoming CC will not grant further Tenacity or extend the Immunity duration.
  • Cinematic Exceptions: Certain animation-driven CC effects (such as Emma Frost’s Carbon Crush and Monster Hulk’s World Breaker) bypass this system. Tenacity cannot reduce their durations, nor will they be interrupted by Chain-CC Protection triggers. Any standard CC effects applied during these cinematic moves will be cleared, and Tenacity applied, only after the cinematic ability concludes.
  • Cooldown: The Chain-CC Protection system has a 5-second cooldown, which begins the moment the final Tenacity effect expires.

Marvel Rivals 7.5 Hero Balancing

Emma Frost

Nerfs

  • Reduce the energy cost of Psionic Seduction (Ultimate Ability) from 3400 to 3100.

Deadpool

Nerfs

  • Reduce The Ban Hammer (Gun Form Ultimate Ability) Bonus Health gained per hammer hit from 80 to 60 (standard) and from 80 to 70 (upgraded).
  • Reduce The Ban Hammer (Gun Form Ultimate Ability) damage dealt per hammer hit from 45 to 35.
  • Reduce bonus Attack Speed provided by Deadpool in Your Area – Vanguard to Dual Desert Eagles – Vanguard from 60% to 40%.

Penni Parker

Nerfs

  • Reduce base health from 700 to 650

Buffs

  • Increase the maximum number of Cyber-Webs that can exist simultaneously on the field from 3 to 4.
  • Increase Bonus Health cap provided to Peni by Cyber-Webs from 150 to 200.
  • Increase Cyber-Web Cluster Projectile Speed from 120 m/s to 150 m/s.

Elsa Bloodstone

Buffs

  • Increase Helix Advance cooldown from 8s to 10s. (Cooldown at max passive stacks from 2s to 4s).

Nerfs

  • Reduce Monster-Piercer percentage damage per pellet from 1.2% to 0.8%.
  • Reduce the total percentage damage when all 5 pellets hit from 6% to 4%.

Winter Soldier 

Nerfs

  • Reduce the base damage of Kraken Impact Culling from 80 to 70.
  • Remove Trooper’s Fist Grounded effect on enemies. Reduce Cooldown from 12s to 10s.

Buffs 

  • Increase Bionic Hook cooldown from 12s to 15s.
  • Increase Roterstern Projectile Damage from 75 to 80. Decrease Spell Field Damage from 55 to 45.
  • Increase Kraken Impact Culling Threshold from 15% to 20%.

Adam Warlock

Buffs

  • Increase Cosmic Cluster cooldown reduction provided to Avatar Life Stream per hit on an enemy from 0.05s to 0.08s.

Cloak and Dagger

Nerfs

  • Reduce Eternal Bond Ultimate Ability duration from 13s to 11s.

Jeff The Land Shark

Nerfs 

  • Joyful Splash damage falloff now starts at 15m (was 20m), and damage drops to 60% of base at 30m (was 65% at 40m).

Buffs 

  • Reduce It’s Jeff! (Ultimate Ability) recovery time when failing to swallow any targets from 1s to 0.4s.

Luna Snow

Buff

  • Increase Light & Dark Ice damage and healing from 22 to 24.

Human Torch 

Adjustments

  • Upon casting Plasma Body, Human Torch immediately dashes a short distance (10m) in the direction of movement and enters the Plasma Body state for 4s. This ability now has 2 charges, with a 10s recharge time per charge. There is a 4s cooldown between consecutive casts.

Ultron 

Buff

  • After activating Rage of Ultron (Ultimate Ability): Increase Ultron’s Encephalo-Rays Damage from 8 to 18. Increase the Drones’ Encephalo-Rays Damage from 8 to 12. New Spell Field Damage Falloff: Starts at 1.5m after Encephalo-Rays explode, with a max falloff to 50% at 3m. Increase healing effect on allies from 25 to 40. (Damage and healing effects on targets within the original 3m radius remain roughly the same).

Adjustments

  • The four Ultron Drones surrounding Ultron during his ultimate will no longer shoot directly at the crosshair target; instead, they will bombard the area around the target. The bombardment area matches Ultron’s, but with slightly lower values. With this adjustment, the coverage area of Rage of Ultron is increased from a 3m radius to a 6m radius.

Marvel Rivals Team Up Changes

Guardian of the Deep (Venom – Jeff the Land Shark/Hela)

  • Reduce excess healing converted to Bonus Health from 100 to 50.
  • Reduce healing efficiency from 70/s to 60

Lucky Loan (Black Cat – White Fox/Captain America)

  • As the Team-Up Anchor, Black Cat gains a 5% boost in damage output.
  • White Fox unlocks the new Nine-Tailed Aura ability through her Team-Up with Black Cat.
  • Captain America unlocks the new Vibranium Bastion ability through his Team-Up with Black Cat.

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